#ifndef						APLAYER_HH_
# define					APLAYER_HH_

# include					"Macro.hpp"

class 						APlayer
{
protected:
	//						Attributes
	std::string				_stonePath;
	int						_deadStone;

public:			
	//						Dtor
	virtual ~APlayer(){}

	//						Functions
	virtual void			putStone(int key) = 0;
	virtual	void			removeStone(int key) = 0;
	virtual	int				getDeadStone() const = 0;
};

#endif